![]() The core rulebook does not discuss reinforcement limitations in a global context. Pg 210 is also outlining a specific set of mission rules for those matched play scenarios, not universal matched play rules. Hence, you use those specific secondaries for those specific missions. The Eternal War and GT rules ARE in fact mission rules. This is a commonly used tactic in the tournament scene and one of the only reasons for not using primaris. Last update was at 0 10:04:36ĭrop pods certainly CAN come in matched play on the first round. Some mission also do not allow tactical reserves at all I think. It might not be 'misison rules' that prevents this. The wording of the drop pod would have to change in order to match the new rules. Since where the wording for when you can arive from reserves have changed, and the wording of the drop pod have changed I can as of yet not identify if they can arrive turn one. "Matched Play: This model and any units embarked aboard it are exempt from the Tactical Reserves matched play rule, except that if it and any units embarked aboard it have not arrived on the battlefield by the end of the third battle round, they count as having been destroyed." It was the Tactical Reserves matched play rules that said you could not arrive turn one. Well where Weazel is wrong is that it was not allowed in 8th edition I believe. Turn 2 at the earliest, this is my interpretation of the rules. But alas, that is not how it works in matched. Would that not also include your first turn by simply following that rule? If you are going to bring down your Drop Pod on turn 1 I'm going to teleport my Terminators in on turn 1 as well. You also have Teleport Strike special rule in Codex Space Marines that lets you place a unit on the battlefield in "one of the reinforcement phases". Now you're going to say "but sir, Drop Pods say you can come down on turn 1, 2 or 3", and yes, in Open play and Narrative you are welcome to come down on first turn. I would assume the same sentiment applies in 9th as well. There were a number of FAQs in 8th edition that tried to address 1st turn deep strike and it was pretty quickly into the edition that all deepstriking/reserves whatever was forbidden in the first game round. The load capacity of your unit is designated by weight, not by volume, so you cannot necessarily use all available space when loading your unit."In Eternal War missions, Strategic Reserve and Reinforcement units can never arrive on the battlefield in the first battle round." A label identifying the unloaded vehicle weight of the actual unit and the cargo carrying capacity is applied to every Forest River RV prior to leaving our facilities. **Estimated Average based on standard build optional equipment.Įach Forest River RV is weighed at the manufacturing facility prior to shipping. Available CCC should accommodate fresh potable water (8.3 lbs per gallon).īefore filling the fresh water tank, empty the black and gray tanks to provide for more cargo capacity. *Estimated Average based on standard build optional equipment.ĬCC (Cargo Carrying Capacity)** - is the amount of weight available for fresh potable water, cargo, additional optional equipment and accessories.ĬCC is equal to GVWR minus UVW. The UVW does not include cargo, fresh potable water, additional optional equipment or dealer installed accessories. ![]() It includes all weight at the unit’s axle(s) and tongue or pin and LP Gas. UVW (Unloaded Vehicle Weight)*- is the typical weight of the unit as manufactured at the factory. GAWR (Gross Axle Weight Rating) – is the maximum permissible weight, including cargo, fluids, optional equipment and accessories that can be safely supported by a combination of all axles. ![]()
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